Sep 02, 2005, 01:33 PM // 13:33
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#1
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Academy Page
Join Date: Jul 2005
Profession: Mo/R
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Game Devs discourage farming? new pop up msg i have not seen before
sorry if it's common knowledge : but most people i talked to so far have not seen this pop up message before.
I was trying to get 5 dune burrower jaws for collector armour. There happened to be a dune burrower just outside thirsty river : so i went out, killed it, then reset the map. After doing this 10 times I got a pop up (the sort which happens in pre searing, for example, when you pick up your first loot) - the pop up said "repeatedly resetting a map and killing the first few monsters will cause them to run low on loot, it is better for you to play through the mission fully"
o_o
Anyone know if this is true or not? I can't say for sure, but there were a few times that particular Dune Burrower did not drop anything at all. I was only after the Burrower Jaws, so I didn't really notice any drop in quality of loot even after the 15th reset.
Wonder if this has an effect of, say, using a monk to repeatedly solo UW.
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Sep 02, 2005, 01:37 PM // 13:37
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#2
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Jungle Guide
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Maybe a implementation to suggest people to not farm repeatedly the same thing over and over.
If truly how it works, it may be an "auto-nerf" of the drops in that area.
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Sep 02, 2005, 01:42 PM // 13:42
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Its pretty obvious they discourage farming with all the nerfs thats going on for the past few weeks, they just don't like farming and that auto-nerf is only temporary, loots go back to normal after a while.
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Sep 02, 2005, 01:43 PM // 13:43
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#4
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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My experiences show that the decrease of drops is decided on how long you spend in each map. Usually, the time required is much lower than your typical UW farm runs, but enough to hurt troll runs (eventhough you don't care about drops here). Not 110% sure, and I don't have the time or will to put more effort into finding out because the GW economy system was created by someone with the same economics knowledge as an 8 year old, but I'm pretty sure that's how it works.
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Sep 02, 2005, 01:46 PM // 13:46
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#5
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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The anti-extreme-farmer system is made so that you will get less drops the more you enter an area. The way to reset this is simply to go and do something else for 15 minutes and then come back.
This isn't a "nerf", it's just trying to stop botters.
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Sep 02, 2005, 02:12 PM // 14:12
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#6
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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Yeah it's more anti-bot code than anything. It's designed to stop bots who go into a zone, kill the first mob or two near the entrance, then rezone to do it again. If you clear the whole zone, or at least spend a decent amount of time in it, you shouldn't ever trigger it. I spent a whole evening clearing Perdition Rock one night and never had that problem. Of course I was slaughtering everything on the island each time though.
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Sep 02, 2005, 02:35 PM // 14:35
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#7
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Aracos said it perfectly.
The pop-up is to deter people killing the same monster or group of monsters repeatedly but farming the whole zone will not cause this message.
I farmed the entire group of desert griffons in 30 consecutive runs to study the loot patterns and never received any messages.
Killing that same burrower and getting "no loot" for a long time afterwards? Yes, i have been there and done that Even going to Ascalon, relogging or apologising over the chat channel doesn't work. I think it's a time punishment.
Do the crime...do the time.
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Sep 02, 2005, 02:35 PM // 14:35
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#8
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Underworld Spelunker
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Quote:
Originally Posted by Aetherfox
"repeatedly resetting a map and killing the first few monsters will cause them to run low on loot, it is better for you to play through the mission fully"
Anyone know if this is true or not? UW.
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it is true
the second message pops up a bit later (maybe 5 more runs) and announces that the mobs will stop giving loot shortly and to play the game.
best way is to rotate your crops by having several places and going from one to the next in random order.
i got my messages going after exp on those 4 mergoyles by the zone in Kryta at at 64 each to get the level i was close to gaining
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Sep 02, 2005, 04:24 PM // 16:24
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#9
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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yes it is normal they instituted this a couple months ago.
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Sep 02, 2005, 04:43 PM // 16:43
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#10
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
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sad truth is, if it wasnt for farming and the ability to do so solo, this game would be a lot smaller and a lot less played
Last edited by Judas Paladin; Sep 02, 2005 at 04:49 PM // 16:49..
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Sep 02, 2005, 04:48 PM // 16:48
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#11
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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That's why a good farmer will rotate his/her crops.
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Sep 02, 2005, 08:21 PM // 20:21
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#12
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Academy Page
Join Date: Jun 2005
Location: AR, US
Guild: FLA
Profession: R/Me
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Let me start by saying, I know nothing of how the code works in GW.
With that said, the problem my have something to do with server load. I'd think that the biggest draw of info off of the server is when you are creating a new instance. Even if your computer does all the work of loading and rendering, the server still has to figure out where all the baddies have spawned at and everything(I assume). The decrease in drops could have more to do with the server than farming.
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Sep 02, 2005, 08:59 PM // 20:59
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#14
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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Yes, the are against having to farm. To counter this, they implement abysmal drop rates and punish you for killing the same monsters over and over.
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Sep 02, 2005, 10:38 PM // 22:38
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#15
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Aetherfox
sorry if it's common knowledge : but most people i talked to so far have not seen this pop up message before.
- the pop up said "repeatedly resetting a map and killing the first few monsters will cause them to run low on loot, it is better for you to play through the mission fully"
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LOL! It's the auto-help, it's simply a helpful tip, not an ominous warning. Go into 'options'/'control setup' and check 'disable hints' and you wont get the warning. I'm guessing most people never see it because most disable hints way back in pre-searing.
EDIT: On the other hand, leaving hints enabled, lets you know when it's time to move to another area...
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Sep 02, 2005, 11:23 PM // 23:23
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#16
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Lion's Arch Merchant
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i got that msg the first time days before the big nerf on june 29 but not recently.
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Sep 03, 2005, 12:02 AM // 00:02
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#17
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Oh...so that's how to turn off those annoying help messages. They've pissed me off so many times i pre-sear, i was looking for how to turn it off.....never seen it in options though.
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Dec 15, 2005, 03:42 PM // 15:42
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#18
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Academy Page
Join Date: Nov 2005
Guild: danger room
Profession: R/W
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Hell i get that msg at least once a week since sf has been around.The green has mad me an evil evil man.My solution is to play a different char for a day or two then go back to farming with the original.
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Dec 15, 2005, 04:09 PM // 16:09
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#19
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Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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What if a farmer joins a group doing a quest/mission or whatever that he has just been farming. Put another way I wonder if the decreased drops caused by the farmer overfarming an area follows him into a group and as a consequence affects the drops of the entire team.
*Read the names of my group with a sense of paranoia*
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Dec 15, 2005, 04:30 PM // 16:30
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#20
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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Surely if you want the jaws enough you'd be better to farm the 4 that around that small area, sure there are a few scarabs(sp?) but they arn't much trouble if you only have to fight 2-3.
This is what i've been doing to get jade mandables and burrowers jaws and i have never had that message as i am guessing i am out there long enough.
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